While many of us are out in a year when we hope to launch the PS5, we can still make our best guess as to what the DualShock 5 is, for lack of a PS5 controller, the Catchier name, like Will look and work. And, it appears that not all DualShock 4 is different. It's not really such a bad thing, though, considering the Dual 4ock is the PlayStation's best controller.
PS5's Controller Likely Isn't Changing Much, And That's OK

So far, we have official details from Wired, which are likely to be closer to the real thing, with a prototype of the officially anonymous controller, as well as recent patents, not guaranteeing the final design. Those details. There are some notable changes, one of which seems simple at first but there may be some major changes, but it is clear that all of this should be true, Sony is the most pre-decided things in regards to Not looking to break.

Assuming the latest Sony patent is close to the final design, not too much has been removed from PS4 generation controllers. Standard DualShock shapes - symmetrical analog sticks, directional arrows, controversial X / cross buttons, face buttons including a speaker, and L1 / R1 and L2 / R2 all trigger a return.

One of the biggest additions to the DualShock 4 - the touchpad at its center - also makes a comeback. It is not clear from the patent how the touchpad will have more in-depth functionality beyond how it has been used in PS4 games. And given that the touchpad is often replayed on an extra "pause" or menu button outside of a handful of games, we would be unlikely to see if a PS5 game works more than its functionality.

But, this is crucially a major problem - backward compatibility. Instead of modifying the controller to release the touchpad, each PS4 game programmed to use it will work with a new controller in the same way as they would with a previous controller.

It is also worth noting that the two small buttons on either side of the touchpad remain in the new patent. Sony's current-gen controllers removed the "start" and "select" buttons and replaced them with "options" and "shares" instead. While these buttons are not labeled in the patent, it seems like a safe bet that these buttons. They should be on the final design, will feature similar functionality. Sharing with the proliferation of social media, especially photo mode, has become a major part of many of gaming's experiences, which I hope we are sharing our highly saturated and paged screenshots for years to come.

The new controller patent is not without its omissions from the current design, however. Most notably, the light sensor bar on the front of the controller seems to be gone. And unless the entire panel is a large light, this means that this controller will not include this feature.
While lighting is a largely cute extra feature to indicate a character's health bar or to illuminate various players in a multiplayer game, it's mostly a large light that is reflected back when your TV screen is dark.

However, it has an important, functional feature and PSVR game. Just as PSVR can track the lights on the title move controllers and your PSVR headset, some games can also track DualShock 4's lights for movement. So unless these games are programmed to track controller movement through other sensors without light, it will stand to reason that to fully support the PSVR library, the PS5 must move, DualShock 4 and next-gen PSS controllers will need to be supported. And this may mean that the PS5 supports three generations of hardware.

What is added/changed on a PS5 controller

PS5's Controller Likely Isn't Changing Much, And That's OK

Despite the loss of light on the controller, Sony gets some previously known bells and whistles from the PS5 controller. These include haptic feedback sensors to simulate various in-game elements so that players consider aspects such as trading through the mud, in the real world. The controllers will also have adaptive triggers for greater tactile feedback for the functions represented in the game.

Thoughts from an Xbox fan


Considering Coke vs. Pepsi, which controller, DualShock or Xbox argues, is "better." Because neither is actually better - it is a matter of preference. As soon as someone who likes the Xbox, I'm happy to see the DualShock 5, which has wider handles, a la the Xbox is the Pad. I know we're unlikely to ever see offset thumbsticks, and that's fine, but I wish the L2 and R2 triggers on the PS5's controller were the actual triggers. They go a long way, especially in action and racing games - both of which will be spades in the PS5. - Ryan McCaffrey

Both features can explain the PS5's controller somewhat chunkier look, which in itself is a noticeable change - the form factor. Depending on the patent, the PS5 controller may have a slightly wider grip on either side, more than the Xbox One's controller, rather than the DualShock 4's cylindrical grip.
Again, nothing has been confirmed outside the controller's details of Wired and PlayStation, and it is very likely that these patents have what they look for in the final design. This said, it is not surprising that we should see that Sony keeps the business fairly normal when it comes to the DualShock design.

The PS3 boomerang controller debacle - so disliked that the PS3 was removed before it was released - is a far-fetched memory, and given the acclaim that DualShock 4 received, it only suggests Is that Sony won't rock the boat with the PS5.